Gameplay

Summary
The Life and Suffering of Sir Brante is a narrative-driven RPG by 101XP's own words. The choices you make have weight and consequences, characters remember every allegiance and choice you make. They can revere you for your choices, or they can be your downfall.

You are given stats to work with and influence your choices. Willpower and your Deaths remain constant throughout the entire game, but some other stats change. You have four Deaths, your fourth Death being your final and True Death, from which you cannot be reborn. Dying generally serves a purpose in this game. In exchange for a Lesser death, you often get a hearty boon to your stats or other perks such as reputation or events required to fulfill a certain Destiny. You have to be wise about how you spend your deaths if you spend any at all. In addition, the act of dying will sometimes give you narrative options that you may not have had access to before hand, as well as unique dialogue for each death.

Personality
You have access to unique stats at each stage of your life. In the beginning of your life, during Childhood, you are able to gain Determination and Perception only. Moving onto Adolescence, you are able to earn from three stats; Nobility, Ingenuity, and Spirituality.

When you transition to Youth, the stats from Childhood and Adolescence combine to create six new stats that will persist for the rest of your life.

Each of the three paths, or Lots, you can play through in the game favor two specific stats out of these six final stats, but that is not to say that you should neglect others entirely. For all the Lots, every single attribute can be utilized in choices. For example, Theology, while ultimately the most helpful in the Priest's lot, will give you access to choices within both the Lotless and the Noble's lots depending on your skill rank. Perhaps Valor is commonly associated with Nobility, but there are plenty of opportunities to have Sir Brante be valorous within the other two Lots.

Nobility favor Valor and Diplomacy. Priests favor Eloquence and Theology. Finally, Lotless favor Manipulation and Scheming.